my mind is /
a big hunk of irrevocable nothing which touch and taste and smell /
and hearing and sight keep hitting and chipping with sharp fatal /
tools /
in an agony of sensual chisels i perform squirms of chrome and ex /
-ecute strides of cobalt /
nevertheless i /
feel that i cleverly am being altered that i slightly am becoming /
something a little different, in fact /
myself /
hereupon helpless i utter lilac shrieks and scarlet bellowings.

ee cummings


Finally here: Spyglass v2.0!

Animation Override.

The Spyglass has it's own built-in animation overriding system. However, it doesn't come with any animations. If you want to use it you have to add your animations to it.

Getting Started.

The animation override (AO) built into the Spyglass is compatible with the probably most common and best known AO system in Second Life, the ZHAO. The Spyglass reads ZHAO configuration notecards, so all you need to do to use the Spyglass as AO is to drop your animations and the ZHAO notecard into the Spyglass's inventory.

Note, however, that the configuration notecard needs to be named "_AO". You will need to rename your notecard or copy and paste the contents into the "_AO" notecard present in the Spyglass inventory.

To add the animations to the Spyglass, first drag the animations from your AO into your inventory and place them in a seperate folder. To do this, right click your AO HUD and choose "Edit" from the wheel menu. Go to the "Contents" tab. Select all the animations in the list and drag them into your inventory.
Rez the spyglass and open it's inventory by right clicking it and choosing "Edit" from the wheel menu and then go the the "Contents" folder in the dialog. Drag and drop the animations from your inventory to the Spyglass's "Contents."

Using the AO.

On the Spyglass HUD, use the button to turn the AO on and off. The button will give you a menu with AO operations.

Further Reading.

Facial expression emotesOverview of the HUD interfaceSpyglass Overview