my mind is /
a big hunk of irrevocable nothing which touch and taste and smell /
and hearing and sight keep hitting and chipping with sharp fatal /
in an agony of sensual chisels i perform squirms of chrome and ex /
-ecute strides of cobalt /
nevertheless i /
feel that i cleverly am being altered that i slightly am becoming /
something a little different, in fact /
hereupon helpless i utter lilac shrieks and scarlet bellowings.
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The Terrain Scanner will create a 3D model of a the terrain of sim, which, for instance, can be used as a map or as a basis for a sim scanner. The entire sim terrain is replicated as a textured sculpted prim.Get it on the Second Life Marketplace
Get it inworld
To start the scanning process, rez the TerrainScanner object on the ground. You will see the commands as floating text above the scanner object and in local chat. If you're excited about the scanner and want to try it out quickly, just type
scan regionin local chat, and it will start scanning the entire sim you're in. You can also just scan the current parcel; for that you'd type
scan parcelSee below for detailed command descriptions.
It will take around 30 seconds (or more, depending on lag) until the scanning process is completed. After that, you will see a URL in local chat from which you can download the sculpt texture. Download the image and upload it into SL as a texture. Make sure you choose lossless compression. The TerrainScanner rezzes and textures a prim for you to which you can apply the sculpt texture (right click the prim, choose "Edit", then, in the "Object" tag drag your sculpt texture into the respective field).
If you want your name as the creator of the sim model, you can create your own sculpted prim using your generated sculpt texture. Choose "Plane" as stitching type. To texture the model with the sim map, replace the UUID in the included SetTexture script with the UUID which is chatted to you by the TerrainScanner after completing the scanning process and drop the script into your sculpted prim. The script will texture the prim and remove itself automatically.
This device relies on the following web services: