my mind is /
a big hunk of irrevocable nothing which touch and taste and smell /
and hearing and sight keep hitting and chipping with sharp fatal /
tools /
in an agony of sensual chisels i perform squirms of chrome and ex /
-ecute strides of cobalt /
nevertheless i /
feel that i cleverly am being altered that i slightly am becoming /
something a little different, in fact /
myself /
hereupon helpless i utter lilac shrieks and scarlet bellowings.

ee cummings

Spyglass.

Finally here: Spyglass v2.0!

Lookmarks.

Lookmarks, analog to bookmarks or landmarks, save the position and angle of your camera. After setting a lookmark with the Spyglass, you will be able to go back to that exact same view angle you had when you saved the lookmark.

To inspire you for what lookmarks can be used, I have compiled an non-comprehensive list of scenarios.

Saving a Lookmark.

Saveing a lookmark is really simple.
  • Choose a view you want to save by using the viewer's camera controls.
  • Click the "Save lookmark" button on the HUD.
  • The lookmark will be given a default name. If you want to change it (which is strongly encouraged), type
       /17 <New Lookmark Name>
    in local chat, where <New Lookmark Name> is to be substituted with a name of your liking (without the "<", ">"). (Note that this only works immediately after you have saved a lookmark. If you want to rename a lookmark later on, please read Managing Lookmarks below.)

Focusing a Lookmark.

There are a number of ways to focus a previously saved lookmark. Before focusing a lookmark, make sure, however, that your camera is in the default mode. Press the Esc key to make it go there. (If your camera is not in default mode, your viewer's camera controls will override any scripted camera controls, i.e. the Spyglass won't be able to focus your camera.)

  • The easiest way to focus the lookmarks that you previously saved is to cycle through them by using the "Next Lookmark" and "Previous Lookmark" buttons.
  • If you click the "Go to Lookmark" button you will be presented a menu containing all the lookmarks you saved in the region. Pick one from the dialog, and your camera will go to that lookmark.
  • Yet another way is to use the Lookmarks display mode.

Stop Focusing.

To go back to the normal camera mode, click the "Release" button on the Spyglass HUD, which will release the Spyglass's camera control. You can also click the "Reset" button , which, additionally to releasing the camera, stops the Spyglass's automatic camera control.

The Lookmarks Display Mode.

Clicking the "Lookmarks mode" button will set the Spyglass into the lookmarks display mode. The lookmarks in the current region will then displayed above the Spyglass.

Next to the name of a particular lookmark you will see four action buttons:

  • Focus — focus the lookmark.
  • Rename — renames a lookmark. Type the new name of the lookmark into local chat as instructed.
  • Give lookmark — gives the lookmark to someone. You can choose a person near you from the menu or type the name of the receiver into local chat.
  • Delete — deletes the lookmark.

Remark.

Note that whenever you focus a lookmark you will find an SLURL to the position of the camera in local chat. You could easily teleport to that location by clicking the SLURL in the chat history window.

Managing Lookmarks.

Clicking the Menu button, then choosing "Lookmarks" gives you a menu of options for managing lookmarks.

  • Focus Lookmark — presents the lookmarks set in this sim and focuses a lookmark once one has been selected.
  • Set Lookmark — saves the current camera settings as a lookmark.
  • Give Lookmark — opens a menu from which you can select a lookmark, and a menu from which you can select a person near you to whom you want to that lookmark. The person will receive a message and will be able to focus the lookmark if she owns a copy of the Spyglass.
  • Search — type a keyword you are looking for in local chat, and all the lookmark that match will be returned and displayed in local chat. Since also the lookmark SLURLs will be displayed, you can also use lookmarks as searchable landmarks.
  • List Lookmarks — lists all the lookmarks in the current region in local chat.
  • List Regions — lists all the regions in which you have set lookmarks.
  • Rename — lets you rename a lookmark by choosing a lookmark in the menu and then typing the new name in local chat.
  • Delete — deletes a lookmark.
  • Del. All in Sim — deletes all the lookmark in a sim you pick from the menu.

Limitations.

Lookmarks are saved per region. When you teleport to another region you will get a different set of lookmarks. While you can zoom in from a region to a neighboring one, you can set a lookmark that displays a view that isn't actually in the region you are currently in. However, the lookmark you saved in this fashion will only be accessible in the region you saved it.

The number of lookmarks you can set per region is limited by about 50 lookmarks (you might be able to save more). There is no known upper limit for the number of regions in which you can save lookmarks. (Since script memory is limited, there is a limit, but this limit is of rather theoretical nature.)

Further Reading.

Lookmark scenariosFriends listOverview of the HUD interfaceChat commandsSpyglass Overview