To start the scanning process, rez the TerrainScanner object on the ground. You will see the commands as floating text above the scanner object and in local chat. If you're excited about the scanner and want to try it out quickly, just type
scan
or
scan region
in local chat, and it will start scanning the entire sim you're in. You can also just scan the current parcel; for that you'd type
scan parcel
See below for detailed command descriptions.
It will take around 30 seconds (or more, depending on lag) until the scanning process is completed. After that, you will see a URL in local chat from which you can download the sculpt texture. Download the image and upload it into SL as a texture. Make sure you choose lossless compression. The TerrainScanner rezzes and textures a prim for you to which you can apply the sculpt texture (right click the prim, choose "Edit", then, in the "Object" tag drag your sculpt texture into the respective field).
If you want your name as the creator of the sim model, you can create your own sculpted prim using your generated sculpt texture. Choose "Plane" as stitching type. To texture the model with the sim map, replace the UUID in the included SetTexture script with the UUID which is chatted to you by the TerrainScanner after completing the scanning process and drop the script into your sculpted prim. The script will texture the prim and remove itself automatically.
size size_in_min local chat, where
size_in_m
is the size of one side of the square in meters.size 64will scan a 64x64 m2 piece of land once you start the scanning process. Whe you rez the scanner, the size is set to 256 (entire sim) by default.
offset offset_x, offset_yin local chat to set the lower left corner (the minimum x and y coordinates) of the square to scan. The coordinates are measured in meters, and are what you see in your viewer's position indicator. They are coordinates relative to the sim you're in (local sim coordinates).
offset 128,192will start scanning a square piece of land at the coordinates (128, 192). Make sure that the piece you're scanning is within the sim you're in. If you exceed your sim, you'll get a nonsense result. When you rez the scanner, the offset is set to (0, 0) (i.e., start at the sim corner) by default.
scale z_scaling_factorin local chat.
scale 1will effect that each meter in height corresponds to one unit of the sculpt.
scale defaultwill reset the z-scaling to its default behavior, i.e., such that the best scaling factor (measured over the entire sim) is used.
scanin local chat, and the scan will be started with your current settings.
scan parcelor
scan regionthe current parcel or the entire sim will be scanned, respectively. Using one of these commands will override any manually set scanning sizes and offsets, but not the z-scaling factor.
This device relies on the following web services: